Vfx supe Peter Muyzers details the labor-intensive process of creating the realistic worlds of Elysium for director Neill Blomkamp's sci-fi thriller.
In 2009, South African...
Sony Pictures Imageworks (SPI) and Industrial Light & Magic (ILM) have released their jointly developed, open sourse project Alembic 1.5. The new tool facilitates...
Shotgun Software today released the Shotgun Pipeline Toolkit at the SIGGRAPH event in Anaheim, CA. The kit provides studios with a set of out-of-the-box...
Toronto’s Side Effects Software has unveiled its Houdini Engine, which allows for deep integration of Houdini technology into a wide variety of Digital Content Creation...
DreamWorks Animation is seeking to redefine volumetric storage and processing with the release of a new open source framework developed by studio engineers for...
Our in-the-know visual effects expert and critic picks his favorite releases of the year (in no particular order!):
Digital Molecular Matter. Physical simulation system found...
Commemorating the 50th anniversary of the James Bond film franchise, long-time collaborators Daniel Kleinman and Framestore teamed up for the fifth time to deliver...
The fourth installment of the Ice Age franchise introduces several new characters as well as meticulously rendered visuals to draw fans back into theaters.
Who...
Luxology has announced the immediate availability of the latest release version of its 3D content creation, modo 601. The new release includes includes character...
Peyo’s beloved little blue creatures come to CG life in Sony’s Smurfalicious 3-D hybrid extravaganza.
It’s been 53 years since Belgian artist Pierre “Peyo” Culliford came...
Sony Imageworks vfx supervisor Jim Berney and his team revisit the classic comic book and use real-world references to construct the luminous world of...